Diary
Pair Go
When I explain Go to other people I often start with “Two players place black and white stones alternately on a wooden board……” Yet, what about Pair Go? Though it has not been regarded proper form of the game of Go, it seems things are gradually changing thanks to the active promotion of World Pair Go Association. As a result, Korea, China and Japan all have professional Pair-Go tournaments and both US and European Go Congress regularly held Pair-Go competition as one of the main events. Also, I personally have a special relationship with Pair-Go. At the first Pair-Go competition I participated back in 2001 our team took the first place even though I was an unknown player at the time. (My partner was a strong amateur player who was in his 40’s.) We went to Japan to play at the International Pair-Go Championship as a Korean representative and took the second place followed after Chinese team. Then in 2008, I played Pair-Go again at the 1st World Mind Sports Games in Beijing. I was supposed to play in a team division, but one player didn’t want to play Pair-Go and I changed position with her. We took a bronze medal at the time. Lastly in 2009 US Go Congress, I played with one of my friends who was American 5 dan, and took the first place.
In Korea there is a saying “A wife and a husband have one mind and one body.” Well, this sounds ideal not only for matrimony, but Pair Go. You know, one thing Go doesn’t require is collaboration. No matter how good or old you are, you get to decide everything by yourself from the beginning to the end. This is good for fostering the sense of independence and responsibility but one may not learn how to deal with teamwork. In that aspect, Pair Go may be the perfect substitution. The stronger player gets to try not to confuse the partner as well as to lead the game. For the weaker player, he/she should know when to give a chance to his/her partner by using a ko threat. Doing-well-alone definitely doesn’t work in Pair-Go.
Last year in the US Go Congress I had a friend with whom I wanted to play with from the first place. So I never had to think about how to choose a partner. This year, on the other hand, I wasn’t sure whether I would play Pair-Go or not. Then when I noticed everyone else from Korea found partners I felt some kind of jealous. Just as I was thinking that I should find a partner as well, one guy asked me if I had a partner for Pair Go already. My partner, ‘T’ was from Czech Republic, whom I met when I went to Prague back in May. Because of the average-level-cap of 5.5 dan, I could play with 3 dan player at most, but I didn’t really care since I thought handicap would compensate the gap anyway. T was 5 kyu player, and I said ‘Yes’ to him for that reason. However, within 30 minutes I found out that there is no handicap up or down to 4 levels range. Then I realized that it was better to be the maximum level, but it was too late already.
Long story short, we got lucky twice and took the third place. Although I thought of visiting a psychiatrist at some point, I could manage to stay cool at last. Because I played with either a stronger player or a player I like I never had the stress issue in playing Pair-Go before. So I think it was a good life experience for me.
Simultaneous Game
When Mr. Juho asked us how many games we would play in simul games, we just looked at each other and kept silence. Then I uttered “eight……” Then Mok 9P told Dia “She is young, isn’t she?” Playing simul game is more exhausting than it seems actually. It usually causes back pain, headache, and energy drain. So the first type of people I want to avoid is who ask me for a game right after playing simul games. Nevertheless, I always want to play simultaneous game when I go somewhere for teaching because it’s the best way to interact with local players. And people seem happy the most when they played an actual game against professional player. Coming back to the main story, we told Mr. Juho that we would play up to 8 boards, but he received sign-up only 5 players each.
I don’t know if it was just feeling or coincidence, European players seemed stronger than the same rank of American players. Do you think it’s harder to be promoted in Europe than America? Anyway, I played with 6 players and it took me about 2 and a half hours. Though I had quite hard time, only a good looking boy from Czechia beat me with 8 handicap stones, and others played very well but couldn’t manage to win. Oh, I wanted to ask you something. When I first went to Europe, I was told to win as many games as I can in simul games because European players tend to respect more when they lose. On the other hand, in Korea, I was often told not to win too many games especially when I played a special teaching game with an important guest. Do you think it’s something from cultural difference?
Forcing a lose while playing simuls depends on who are you playing against. If your opponent is a special guest from the government or a big company, you will try to be "polite"; but for normal players, you will try to win all the games I think. I'm not sure it's actually a cultural difference, just a matter of diplomacy situation. This can happen too with newbies. For instance, yesterday 3 new players came to Barcelona's baduk club, and I played simuls with them, on a 9x9 board, even games. I forced the result of all games, to let them win by 1 point, as a way to avoid scaring them. They didn't notice, just enjoyed the games, and will come again.
I guess most western players (that are not high dan) kind of expect to lose against a professional player even with a handicap (and in simultaneous games the handicap is usually lower, right?). That is why no one gets upset if they lose. Moreover, some players would feel bad if they think the pro is not taking the game seriously. So more wins is better. This contributes further to the notorious fact that pro strength is "legendary" and "over 9000" :)
In a one-to-one teaching game (with a review after that) I think it is a bit different, as the focus is more on the teaching aspect and the players tend to see winning or losing as not that important.
In any case if a player is losing they should not feel slaughtered, e.g. everything dies or they lose by some ridiculous amount like 150 points.
So I don't think you should hold back especially against kyu and low dan players. I can't speak for the high dans that are somewhat closer to pro strength, as I am not one of these.
About the rank difference - there is truth in your observation as can be seen in this table: http://senseis.xmp.net/?RankWorldwideComparison It is not very accurate but clearly there is a few stone difference between AGA and EGF ranks. EGF ranks are closer to Korean ranks, while AGA ranks are closer to KGS ranks (actually KGS ranks are specifically designed to match AGA ranks).
Please keep them coming, (I couldn't go to the congress myself and) it is always interesting to see it through the eyes of a professional player.
|
Expiration Date : Sep 01, 2010 00:00
Participants : 28
|
||||||||
|
Would you want a pro to let you win? (28)
1
yes
2
no
|
||||||||
![]() |
||||||||
You seem quite strong actually. You should be higher than 4 dan in Korea as well. Nowadays In Korea, it's more fashionable to say either 'I am Oro 7 dan' or 'I am Tygem 6 dan.' Or both. :P Because there were so many baduk clubs that had different standard on levels, it wasn't easy to compare without playing. Yet, thanks to the online servers we have more standardized rankings. It would be great if we have a global standard though! Don't you think so? :)



yes 
